Différences entre versions de « ICT and ineractive learning »
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| A combination of traditional face-to-face instruction and online learning, often using ICT. || Learning conducted via electronic media, typically on the internet. ||Inverts the traditional teaching model by delivering instructional content online outside of class and using class time for interactive activities. || Formative assessment techniques that provide ongoing feedback to students and inform instruction. | | A combination of traditional face-to-face instruction and online learning, often using ICT. || Learning conducted via electronic media, typically on the internet. ||Inverts the traditional teaching model by delivering instructional content online outside of class and using class time for interactive activities. || Formative assessment techniques that provide ongoing feedback to students and inform instruction. | ||
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− | *............. | + | *Online Collaborative Platforms: |
− | + | ||
− | + | Example: Google Workspace (formerly G Suite), Microsoft Teams, or other cloud-based collaboration tools. | |
− | + | How: These platforms allow students and teachers to collaborate on documents, presentations, and projects in real-time, promoting interactive group work and communication. | |
− | * | + | *Virtual Learning Environments: |
− | + | ||
− | + | Example: Learning Management Systems (LMS) like Moodle, Canvas, or Blackboard. | |
− | + | How: LMS platforms provide a centralized space for course materials, discussions, quizzes, and assignments, fostering interactive learning and communication between students and teachers. | |
+ | *Example: SMART Board, Promethean Board, or other interactive whiteboard systems. | ||
+ | |||
+ | How: Teachers can use interactive whiteboards to create engaging multimedia presentations, draw diagrams in real-time, and involve students in interactive activities during lessons. | ||
+ | *Educational Apps and Games: | ||
+ | |||
+ | Example: Kahoot!, Quizizz, or educational apps for subjects like mathematics, science, and language learning. | ||
+ | How: Gamified apps and educational games make learning enjoyable and interactive, allowing students to test their knowledge in a fun and engaging way | ||
+ | |||
+ | *Video Conferencing for Virtual Classes: | ||
+ | |||
+ | Example: Zoom, Microsoft Teams, or Google Meet. | ||
+ | How: Virtual classes enable real-time interaction between students and teachers, facilitating discussions, live demonstrations, and collaborative activities even when participants are in different locations | ||
+ | |||
+ | *Simulations and Virtual Laboratories: | ||
+ | |||
+ | Example: PhET Interactive Simulations, virtual chemistry labs, or physics simulations. | ||
+ | How: Simulations provide hands-on experiences in subjects like science and mathematics, allowing students to explore concepts in a safe and interactive virtual environment | ||
+ | |||
+ | *Example: Podcasts on various educational topics, YouTube channels like Khan Academy, TED-Ed, or CrashCourse. | ||
+ | How: Listening to podcasts or watching educational videos can be interactive by incorporating discussions, reflections, and follow-up activities related to the content. | ||
+ | |||
+ | *Augmented Reality (AR) and Virtual Reality (VR): | ||
+ | |||
+ | Example: AR apps for exploring historical sites or VR simulations for virtual field trips. | ||
+ | How: AR and VR technologies provide immersive experiences, allowing students to explore subjects like history, geography, and science in a more interactive and engaging manner. | ||
+ | |||
+ | *Digital Storytelling: | ||
+ | |||
+ | Example: Creating digital stories using tools like Storybird, Adobe Spark, or Book Creator. | ||
+ | How: Students can use multimedia elements to express themselves creatively, share their understanding of concepts, and collaborate on storytelling projects | ||
+ | |||
+ | *Online Discussion Forums: | ||
+ | |||
+ | Example: Discussion boards within an LMS or dedicated online forums. | ||
+ | How: Discussions provide a platform for students to share ideas, ask questions, and engage in meaningful conversations outside the classroom, promoting collaborative learning. | ||
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Version du 26 novembre 2023 à 14:25
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Traduction
[[{TIC et apprentissage interactif}}]] (Français)
/ ICTs and interactive learning (Anglais)
/ تكنولوجيا المعلومات و التعلم التفاعلي (Arabe)
Traductions
Définition =
Domaine, Discipline, Thématique
Justification
Définition écrite
ICT, or Information and Communication Technology, refers to a set of tools and technologies used for collecting, processing, storing, transmitting, and presenting information. When combined with interactive learning, it becomes a set of technological resources and devices used to create dynamic and engaging learning environments. Interactive learning emphasizes the active involvement of learners in the knowledge acquisition process. It uses ICT to encourage learner participation, collaboration, and feedback, thereby promoting deeper understanding and knowledge retention. This learning approach can take various forms, such as simulations, online discussions, problem-solving exercises, interactive quizzes, and multimedia resources, contributing to a more enriching and interactive educational experience
https://youtu.be/oOBnZpeurT8?si=5lPGecVvtFzaGnMj
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ICT and ineractive learning - Historique (+)
[[]]
Définition graphique
- AUTRES MEDIAS
and ineractive learning ICT and ineractive learning
and ineractive learning ICT and ineractive learning
Représentation graphique spatiale ICT and ineractive learning
Concepts ou notions associés
ICT and ineractive learning - Glossaire / (+)
Blended Learning | E-Learning | Flipped Classroom | Assessment for Learning |
---|---|---|---|
A combination of traditional face-to-face instruction and online learning, often using ICT. | Learning conducted via electronic media, typically on the internet. | Inverts the traditional teaching model by delivering instructional content online outside of class and using class time for interactive activities. | Formative assessment techniques that provide ongoing feedback to students and inform instruction. |
Exemples, applications, utilisations
Example: Google Workspace (formerly G Suite), Microsoft Teams, or other cloud-based collaboration tools. How: These platforms allow students and teachers to collaborate on documents, presentations, and projects in real-time, promoting interactive group work and communication.
Example: Learning Management Systems (LMS) like Moodle, Canvas, or Blackboard. How: LMS platforms provide a centralized space for course materials, discussions, quizzes, and assignments, fostering interactive learning and communication between students and teachers.
How: Teachers can use interactive whiteboards to create engaging multimedia presentations, draw diagrams in real-time, and involve students in interactive activities during lessons.
Example: Kahoot!, Quizizz, or educational apps for subjects like mathematics, science, and language learning. How: Gamified apps and educational games make learning enjoyable and interactive, allowing students to test their knowledge in a fun and engaging way
Example: Zoom, Microsoft Teams, or Google Meet. How: Virtual classes enable real-time interaction between students and teachers, facilitating discussions, live demonstrations, and collaborative activities even when participants are in different locations
Example: PhET Interactive Simulations, virtual chemistry labs, or physics simulations. How: Simulations provide hands-on experiences in subjects like science and mathematics, allowing students to explore concepts in a safe and interactive virtual environment
How: Listening to podcasts or watching educational videos can be interactive by incorporating discussions, reflections, and follow-up activities related to the content.
Example: AR apps for exploring historical sites or VR simulations for virtual field trips. How: AR and VR technologies provide immersive experiences, allowing students to explore subjects like history, geography, and science in a more interactive and engaging manner.
Example: Creating digital stories using tools like Storybird, Adobe Spark, or Book Creator. How: Students can use multimedia elements to express themselves creatively, share their understanding of concepts, and collaborate on storytelling projects
Example: Discussion boards within an LMS or dedicated online forums. How: Discussions provide a platform for students to share ideas, ask questions, and engage in meaningful conversations outside the classroom, promoting collaborative learning. |
Erreurs ou confusions éventuelles
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Confusion possible ou glissement de sens
- Confusion entre ....... - ........
- Confusion entre ....... - ........
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Questions possibles
Liaisons enseignements et programmes
Idées ou Réflexions liées à son enseignement
Aides et astuces
Education: Autres liens, sites ou portails
Bibliographie
Pour citer cette page: (and ineractive learning)
ABROUGUI, M & al, 2023. ICT and ineractive learning. In Didaquest [en ligne]. <http:www.didaquest.org/wiki/ICT_and_ineractive_learning>, consulté le 24, novembre, 2024
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