Différences entre versions de « ICT and ineractive learning »

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[[{TIC et apprentissage interactif}}]] (Français)  
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{{@}} '''Erreur: Croire que'''
 
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* ICT tools are always used to facilitate interactive learning experiences.
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[[ICT tools are always used to facilitate interactive learning experiences]]
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* Interactive whiteboards and educational apps are the only way to create interactive lessons that cater to different learning styles
 
* Interactive whiteboards and educational apps are the only way to create interactive lessons that cater to different learning styles
  
 
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* Confusion entre [[ICT - Interactive learning]]
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* Confusion entre [[Perception of ICT as a Tool - Pedagogical Approach]]
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[[Confusion between ICT - Interactive learning]]
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* Assuming that using ICT in the classroom means simply replacing traditional teaching methods with digital tools without fundamentally changing the approach to instruction.
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[[ Assuming that using ICT in the classroom means simply replacing traditional teaching methods with digital tools without fundamentally changing the approach to instruction]]
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* Focusing solely on the technology aspect (hardware and software) without considering how it enhances interactivity and learning outcomes.
 
* Focusing solely on the technology aspect (hardware and software) without considering how it enhances interactivity and learning outcomes.
* Assuming that using the latest technology automatically improves learning outcomes, neglecting the importance of pedagogical strategies and instructional design
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[[ Assuming that using the latest technology automatically improves learning outcomes, neglecting the importance of pedagogical strategies and instructional designn]]
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* Neglecting the importance of student engagement and active participation in the learning process.
 
* Neglecting the importance of student engagement and active participation in the learning process.
  
  
 
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Version actuelle datée du 6 février 2024 à 20:21


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  • ICT encompasses a broad range of technologies that facilitate the handling, storage, retrieval, transmission, and manipulation of information. It includes both hardware and software components and integrates various communication technologies. In the context of education, ICT refers to the use of these technologies to enhance teaching and learning processes.
  • Interactive learning is an educational approach that actively engages students in the learning process, requiring their participation, collaboration, and critical thinking. It goes beyond traditional, lecture-based methods, emphasizing hands-on activities, discussions, and problem-solving.

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Let's explore some key concepts and notions related to ICT
Blended Learning E-Learning Flipped Classroom Assessment for Learning
A combination of traditional face-to-face instruction and online learning, often using ICT. Learning conducted via electronic media, typically on the internet. Inverts the traditional teaching model by delivering instructional content online outside of class and using class time for interactive activities. Formative assessment techniques that provide ongoing feedback to students and inform instruction.

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  • Online Collaborative Platforms:

Example: Google Workspace (formerly G Suite), Microsoft Teams, or other cloud-based collaboration tools. How: These platforms allow students and teachers to collaborate on documents, presentations, and projects in real-time, promoting interactive group work and communication.

  • Virtual Learning Environments:

Example: Learning Management Systems (LMS) like Moodle, Canvas, or Blackboard. How: LMS platforms provide a centralized space for course materials, discussions, quizzes, and assignments, fostering interactive learning and communication between students and teachers.

  • Example: SMART Board, Promethean Board, or other interactive whiteboard systems.

How: Teachers can use interactive whiteboards to create engaging multimedia presentations, draw diagrams in real-time, and involve students in interactive activities during lessons.

  • Educational Apps and Games:

Example: Kahoot!, Quizizz, or educational apps for subjects like mathematics, science, and language learning. How: Gamified apps and educational games make learning enjoyable and interactive, allowing students to test their knowledge in a fun and engaging way

  • Video Conferencing for Virtual Classes:

Example: Zoom, Microsoft Teams, or Google Meet. How: Virtual classes enable real-time interaction between students and teachers, facilitating discussions, live demonstrations, and collaborative activities even when participants are in different locations

  • Simulations and Virtual Laboratories:

Example: PhET Interactive Simulations, virtual chemistry labs, or physics simulations. How: Simulations provide hands-on experiences in subjects like science and mathematics, allowing students to explore concepts in a safe and interactive virtual environment

  • Example: Podcasts on various educational topics, YouTube channels like Khan Academy, TED-Ed, or CrashCourse.

How: Listening to podcasts or watching educational videos can be interactive by incorporating discussions, reflections, and follow-up activities related to the content.

  • Augmented Reality (AR) and Virtual Reality (VR):

Example: AR apps for exploring historical sites or VR simulations for virtual field trips. How: AR and VR technologies provide immersive experiences, allowing students to explore subjects like history, geography, and science in a more interactive and engaging manner.

  • Digital Storytelling:

Example: Creating digital stories using tools like Storybird, Adobe Spark, or Book Creator. How: Students can use multimedia elements to express themselves creatively, share their understanding of concepts, and collaborate on storytelling projects

  • Online Discussion Forums:

Example: Discussion boards within an LMS or dedicated online forums. How: Discussions provide a platform for students to share ideas, ask questions, and engage in meaningful conversations outside the classroom, promoting collaborative learning.


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To learn more about ICTs and interactive learning wtch this video:



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